← back to pharmacy

marion moranetz

clinical history — behavioral compounds

Behavioral scientist who codes. Category of one.

melmarion pharmacy — patient history
The Three-Domain Problem
Why this candidate exists in a category of one
DomainWhat they buildWhat they miss
EngineersFeatures, systems, APIsWhy users adopt, avoid, or abandon
DesignersInterfaces, flows, prototypesThe psychological mechanism underneath
Behavioral ScientistsResearch, papers, frameworksProduction code that ships

The gap: Engineers ship features without understanding the psychology. Designers polish surfaces without measuring the mechanism. Behavioral scientists publish papers without writing a line of production code.

I sit in the intersection of all three. I design the behavioral system, build the native product, and ship it.

active compound
Behavioral Product Engineering
Mechanism of action

I build products where the psychology is part of the architecture — not a layer of polish applied after the feature works, but the reason the feature works at all.

When a team says "the feature works, but users don't adopt it," I find the same underlying failure: the model of the user is too shallow. The interface assumes rational behavior where the real driver is anxiety, ambiguity, status, avoidance, reward anticipation, or social risk.

I diagnose that layer and rebuild it directly into the product. Native iOS apps. Procedural canvas rendering. Web platforms. Engagement systems. Whatever the idea requires.

Dose: Full-stack · Route: Native iOS, React, Canvas, Python, Claude API
Onset: Immediate · Duration: Ships in days, not quarters
clinical evidence — 50 formulations
Portfolio: Selected Compounds
50 repos · Built in 2 weeks · Each one has a behavioral mechanism at its core
  • Persuasion-Max
    Computational persuasion research system. Mechanistic influence modeling, scoring pipelines, calibration audits. The thesis: bridge tech, neuroscience, and economics to make algorithmic influence measurable.
  • Wild Hearts
    Open-world animal taming game. Procedural Canvas rendering, emotional creature AI with parasocial bonding, variable reward schedules, endowed progress. Every engagement mechanic cited in the README.
  • ARCANE
    14-game API credits casino platform. Crash, Mines, Plinko, Blackjack, Duck Cross, Dragon Tower — each game a standalone HTML file with canvas rendering and Web Audio. Built in one session.
  • Read the Room / SWAY / TELLS
    Four iterations of social skill training through conversation simulation. Each character has a psychological profile. Every response is scored. The final character is immune to every influence technique except authenticity.
  • Boundpets
    Creature collection game where the type effectiveness chart is based on attachment theory. 5 attachment styles, breeding, merging, 5-stage evolution.
  • Aftergreen
    Card-drafting ecosystem builder. 5-card mystery drafts with 15% golden / 5% mystery variant rates. Scarce deck strategy. 60fps Canvas rendering.
  • Forecast
    Hormone cycle intelligence disguised as a weather app. The product insight is the disguise itself — reducing stigma by changing the frame.
  • 27 Claude Code Skills
    Codified expertise in gamification architecture, neurochemical engagement (DOSE framework), haptics engineering, persuasion psychology, cognitive flow design. Reusable instruction sets that produce consistent results.
Swift SwiftUI Core Graphics Core Haptics React TypeScript Python Canvas 2D Web Audio Matter.js Claude API Supabase FastAPI Behavioral Science
differential diagnosis
Why You Can't Find This Elsewhere
The Persuasion-Max framework applied to hiring

Your engineering candidates can ship the feature. They can't tell you why users bounce off it. They'll build exactly what the spec says and then watch adoption flatline because the spec modeled a rational user that doesn't exist.

Your design candidates can make it feel right. They can't instrument the feeling. They'll polish the surface and then have no answer when the A/B test shows the polished version performs the same as the rough one, because the problem was never visual.

Your behavioral science candidates can explain the mechanism. They can't build the product. They'll write a research brief that's correct and comprehensive and then hand it to an engineer who strips the psychology during implementation because it wasn't expressed in code.

I am the bridge. I design the behavioral system, write the production code, and ship the product — with the psychology intact, not as a PDF attachment.

50 repos in 2 weeks. 14 casino games in a day. A procedural open-world game with emotional creature AI. A computational persuasion research system. A hormone tracker disguised as a weather app. 27 reusable behavioral design skills.

The throughline: every single thing I build has a psychological mechanism at its core — not as decoration, but as the architecture. The mechanism is why the product works. Remove it and you have a todo app.

pharmacokinetics
Unfair Advantages
FactorWhat it means
Speed50 repos in 2 weeks. 14 games in a day. I ship in days, not sprints.
RangeNative iOS, React web, Canvas games, Python ML, CLI tools, design systems. Whatever the idea requires.
Behavioral depthEvery product has a DOSE framework analysis, engagement architecture, and retention mechanics baked in. Not added later.
Iteration4 generations of conversation training apps. 2 versions of Jeju Island. I refine, not just ship.
Systems thinking27 codified skills that produce consistent behavioral design. This isn't intuition — it's a system.
TasteProcedural Canvas art. Spring physics. Radial gradients. Specular highlights. I care about how it feels, not just how it works.
dosage forms
Role-Specific Versions
Same compound, different formulation per indication
  • Quantitative UX Research
    Emphasizes measurement systems, 16-dimension recipient modeling, interaction matrices, behavioral instrumentation across 80 products.
  • Applied Data Science
    Emphasizes ML pipeline architecture, ablation analysis, parameter provenance, cross-validation, closed-loop model updates.
  • Growth Engineering
    Emphasizes engagement systems, DOSE framework, variable reward schedules, VIP/rakeback mechanics, 14-game casino platform.
  • Trust & Safety
    Emphasizes influence detection, 40-technique taxonomy, vulnerability modeling, defensive technique backfire rates, fractionation research.
  • NLP / Experimentation
    Emphasizes multi-layer NLP extraction, linguistic feature engineering, technique classification, cross-domain transfer, A/B testing.
refills: ∞ · no prior authorization required
℞ Consultation
Bring the problem users bounce off.
I build the behavioral layer that makes the feature actually get adopted.
Book Appointment
No referral needed · Response time: <1 day · The first conversation is diagnostic.
github.com/melmarion · linkedin.com/in/melmarion · cal.com/melmarion